
    std::vector<Vertex> cubeVertices = {
        // Front face (Z = 0.5)
        {{ -0.5f,  0.5f, 0.5f},{0.0f, 0.0f }}, // Top-left
        {{  0.5f,  0.5f, 0.5f},{1.0f, 0.0f }}, // Top-right
        {{  0.5f, -0.5f, 0.5f},{1.0f, 1.0f }}, // Bottom-right
        {{ -0.5f, -0.5f, 0.5f},{0.0f, 1.0f }}, // Bottom-left

        // Back face (Z = -0.5)
        {{  0.5f,  0.5f, -0.5f}, {0.0f, 0.0f }}, // Top-left
        {{ -0.5f,  0.5f, -0.5f}, {1.0f, 0.0f }}, // Top-right
        {{ -0.5f, -0.5f, -0.5f}, {1.0f, 1.0f }}, // Bottom-right
        {{  0.5f, -0.5f, -0.5f}, {0.0f, 1.0f }}, // Bottom-left

        // Top face (Y = 0.5)
        {{ -0.5f, 0.5f, -0.5f},{0.0f, 0.0f }}, // Back-left
        {{  0.5f, 0.5f, -0.5f},{1.0f, 0.0f }}, // Back-right
        {{  0.5f, 0.5f,  0.5f},{1.0f, 1.0f }}, // Front-right
        {{ -0.5f, 0.5f,  0.5f},{0.0f, 1.0f }}, // Front-left

        // Bottom face (Y = -0.5)
        {{ -0.5f, -0.5f,  0.5f},{0.0f, 0.0f }}, // Front-left
        {{  0.5f, -0.5f,  0.5f},{1.0f, 0.0f }}, // Front-right
        {{  0.5f, -0.5f, -0.5f},{1.0f, 1.0f }}, // Back-right
        {{ -0.5f, -0.5f, -0.5f},{0.0f, 1.0f }}, // Back-left

        // Right face (X = 0.5)
        {{ 0.5f,  0.5f, -0.5f},{0.0f, 0.0f }}, // Top-back
        {{ 0.5f,  0.5f,  0.5f},{1.0f, 0.0f }}, // Top-front
        {{ 0.5f, -0.5f,  0.5f},{1.0f, 1.0f }}, // Bottom-front
        {{ 0.5f, -0.5f, -0.5f},{0.0f, 1.0f }}, // Bottom-back

        // Left face (X = -0.5)
        {{ -0.5f,  0.5f,  0.5f},{ 0.0f, 0.0f }}, // Top-front
        {{ -0.5f,  0.5f, -0.5f},{ 1.0f, 0.0f }}, // Top-back
        {{ -0.5f, -0.5f, -0.5f},{ 1.0f, 1.0f }}, // Bottom-back
        {{ -0.5f, -0.5f,  0.5f},{ 0.0f, 1.0f }}  // Bottom-front
    };
    std::vector<uint32_t> indices = {
        // Front
        0, 1, 2,  0, 2, 3,
        // Back
        4, 5, 6,  4, 6, 7,
        // Top
        8, 9, 10, 8, 10, 11,
        // Bottom
        12, 13, 14, 12, 14, 15,
        // Right
        16,  18,17, 16,  19,18,
        // Left
        20,  22,21,  22,20, 23
    };